Is This the 9th Milestone in Communications History?
This is a MediaNote Classic. It was originally presented to MC101 classes in March 2014. Virtual Reality is one of those cool ideas that hasn't yet become mainstream. But maybe that is about to change.
Oculus Rift is a gaming device that puts the user into the action to an unprecedented degree. NPR reports.
Questions...
•Does anyone have experience with virtual reality? What current devices have some VR capabilities?
•Will this technology make films and TV obsolete? How should the film and TV industries use this device?
•Will this device increase or physical activity, or decrease it?
•How could this technology be used in a GCC classroom?
•How could advertisers use this technology?
Labels: advertising, education, gaming, internet, mediaeffects, medianoteclassic, movies, television
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