Upping Their Game?
The video game industry has grown so large that its profits rival that of the movie industry. So it makes sense that game makers are exploring the far reaches of what a game can communicate, while remaining playable and profitable. This NPR story discusses the rise of so-called empathy games.
Questions...
•Why do you think companies are experimenting with "empathy games"?
•Which is the better teaching tool--games or films? Why?
•Which is the better storytelling tool? Why?
•Which is the better persuasive tool? Why?
•Will empathy games be successful at broadening the gamer audience?
•Should games be considered a mass medium? Why or why not?
Labels: advertising, education, gaming, internet, mediaeffects, publicrelations, socialnetworking, wirelessmedia
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