Gaming While Female
In the early years of online gaming, players were usually young and male and the games were aggressive. In more recent years, both the user base and game content has diversified. Some feminist critics of the gamer culture feel it is time to include gaming in the #metoo Movement. NPR reports.
Questions...
•Is it harder to be identifiably female online? How are female gamers treated differently than male gamers?
•Is harassment of women a particularly big problem in gaming, or is it just as bad in social media and other online places?
•How are online harassers similar to people like Harvey Weinstein? How are they different?
•What can be done to combat harassment in gaming?
Labels: gaming, internet, mediaeffects
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